Plugy Read Process Memory Failed ✅

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Plugy Read Process Memory Failed

Plugysim is a minimalist Auto-Updater-Plugin for the popular Diablo II: Eternal Darkness mod. It updates the Diablo II versions automatically (according to your settings in the diablo2 folder), checks for patch versions and starts downloading new versions if they are available. It does a lot less than a normal auto-updater-plugin (because the user interface becomes a bit strange). If you want to have an automated update you have to tweak it a bit (as long as you can understand the code, it's not that hard). If you have any problems, send a request via Diablodownload area or a forum . You could also google the code.

NOTE: Diablo II's original diablo2 folder contains pre-made settings for versions 1.0 and 2.0 of plugysim. Therefore you have to open the above file where you downloaded it to be able to set it up properly. Of course you can do the reverse, but maybe it doesn't hurt to do things the right way from the beginning. Change the_died/version variable for your current version.

Here are the options:

  1. diablo2/language - Language of the GUI.
  2. diablo2/timezone - Default timezone of plugins.
  3. diablo2/patches - A list of new patches/rversions.
  4. diablo2/autoupdate - Whether the plugin checks for versions automatically.

Further information:

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Plugy never crashes for me unless I do something wrong or the program freezes. For this issue, since it should look for game files on the same drive as it is running in, you can start in the game folder and load the diablo.exe file. Then inside that folder, you can press CTRL-F and type the name of the file you want to open or look for within there. This can be useful for personal files you want to bring in.
I get the "destination file not found" error on my games. This appears to be a bug with wine where different files are used to report various errors. In the normal case where a program can't find a particular file, it simply produces the "Could not find the specified file" (or similar) error that every other program understands. But games expect a specific error code and generally anything but an error code they want is considered an error condition. Generally when programs produce that error code, it's the "destination file not found" error. By the way, the destination is always the home folder as returned by winecfg. You can also pass the error code you want to the program directly with the -reserve parameter and winecfg will change that field to the number you passed. That way you can tell the program to ignore it when it happens. For example, to ignore those errors, wine will make your home folder read-only (I think).
Plugy may not display any message which indicates the program is failing. This can be a different problem. A program program usually displays a message when it has an error. If it doesn't, then it can be a system problem (RAM failure or a hard disk problem).

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